Industralight Project Glen Waverly Sports Hub

SPORTS FIELDS & COURTS

Stopping overlap through smart analysis Our team used advanced computer software to map every overlap zone. This careful approach makes sure we get the right lighting. We avoid unwanted light-spill that could affect nearby properties. Advanced lighting calculations found the best fixture positions. Our attention to detail made sure there was little glare affecting players.

SOLUTION

Building the perfect lighting system through teamwork

OBTRUSIVE LIGHTING

Our lighting engineers tackled Glen Waverley Sports Hub with a complete plan. This mixed cutting- edge technology with proven manufacturing skills. This facility would host everything from community tennis programs to competitive tournaments. So we built a smart solution that met Australian Standards and any concerns. Our team approach meant working closely with the electrical engineers and contractors. This made sure the final result matched their vision and technical requirements.

LIGHTING SIMULATIONS

Computer testing ensures real-world performance

Purpose-built parts made for Australian conditions Our manufacturing skills delivered weather-proof poles and custom LED lighting. Each part went through quality testing. This makes sure it lasts long in Melbourne’s climate conditions. Fast delivery kept the project on track while maintaining our high standards.

We used top-level 3D computer models to test the lighting setup. We got the best performance before any equipment left our facility. These tests made sure we were providing the best product. Our testing found the best pole positions with maximum lighting coverage. This covered all courts and walking areas.

LIGHTING SIMULATIONS

Key considerations

THE $26.7MILLION MONASH TENNIS CENTRE AND MULTISPORT PAVILION IN THE GLEN WAVERLEY SPORTS HUB IS READY FOR PLAY, WITH THE CENTRE OFFICIALLY OPENED ON SATURDAY 23 MARCH 2024.

Outdoor light-spill

Weather conditions

Energy efficient LED

Overlap & lux levels

Long-lasting materials

Colour rendering

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